Sony Interactive Entertainment Playstation89 Reviews - San Diego Ca

Multinational video game company

Sony Interactive Entertainment

Native proper name

株式会社ソニー・インタラクティブエンタテインメント

Romanized proper name

Kabushiki gaisha Sonī Intarakutibu Entateinmento
Formerly Sony Computer Entertainment (1993–2016)
Type Subsidiary
Industry Video games
Founded Nov 16, 1993; 28 years ago  (1993-11-xvi) in Tokyo, Japan
Headquarters

San Mateo, California

,

United states

Surface area served

Worldwide

Key people

Jim Ryan (president, CEO)
Products
  • PlayStation
  • PocketStation
  • PlayStation controller
  • Dual Analog Controller
  • DualShock
  • DualSense
Services
  • PlayStation Network
  • PlayStation Video
  • PlayStation Store
  • PlayStation Now
Revenue Increase Usa$25 billion [one] (2020)

Operating income

Increase US$iii.22 billion [i] (2020)
Parent Sony[ii]
Divisions
  • PlayStation Studios
  • PlayStation Mobile
  • PlayStation PC
Subsidiaries
  • Audiokinetic
  • Development Championship Series
  • Gaikai
  • PlayStation Productions
  • SN Systems
  • Visual Arts Service Group
Website sie.com

Sony Interactive Entertainment (SIE), formerly known as Sony Figurer Entertainment (SCE), is a multinational video game and digital amusement company wholly endemic by Japanese multinational conglomerate Sony. The SIE Grouping is fabricated upwardly of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo, Japan.[iii] Tokyo-based SIE Inc. was originally founded as Sony Calculator Entertainment Inc. (SCEI or SCE) in Nov 1993 to handle Sony'southward venture into video game evolution for the PlayStation systems.[3] SIE LLC was established in San Mateo in April 2016,[iii] and is managed through Sony's American co-operative, Sony Corporation of America.[two]

Since the launch of the original PlayStation console in 1994, the visitor has been developing PlayStation abode video game consoles, accessories and services. The company expanded from Japan into North America and Europe, where information technology founded the branches Sony Computer Entertainment America (SCEA) in May 1995 (in Foster Metropolis, California) and Sony Computer Amusement Europe (SCEE) in July 1995 (in Liverpool). The company quickly became Sony'southward main resources for research and development in video games and interactive entertainment. In April 2016, SCE and Sony Network Entertainment International was restructured and reorganized into Sony Interactive Entertainment, carrying over the operations and primary objectives from both companies. The same year, SIE LLC was established, with its headquarters in San Mateo, California.

Sony Interactive Entertainment handles the research and development, production, and sales of both hardware and software for the PlayStation video game systems. SIE is too a developer and publisher of video game titles, and operates several subsidiaries in Sony's largest markets: Due north America, Europe and Asia. By August 2018, the company had sold more than 525 one thousand thousand PlayStation consoles worldwide.[4]

History [edit]

Establishment, PlayStation release, and Northward American expansion (1993–2005) [edit]

Sony Computer Entertainment Logo (1993-2016)

Sony Estimator Entertainment, Inc. (SCEI) was jointly established past Sony and its subsidiary Sony Music Entertainment Nippon in 1993 to handle the company'south ventures into the video game manufacture.[v] The original PlayStation console was released on December 3, 1994, in Nippon.[6] The company'south Northward American operations, Sony Computer Entertainment of America (SCEA), were originally established in May 1995 as a sectionalisation of Sony Electronic Publishing.[seven] Located in Foster City, California, the North American part was originally headed by Steve Race.

In the months prior to the release of the PlayStation in Western markets, the operations were restructured: All video game marketing from Sony Imagesoft was folded into SCEA in July 1995, with most afflicted employees transferred from Santa Monica to Foster City.[8] On August 7, 1995, Race unexpectedly resigned and was named CEO of Spectrum HoloByte three days later.[viii] He was replaced by Sony Electronics veteran Martin Homlish.[viii] This proved to be the start of a run of infrequent managerial turnover, with SCEA going through four presidents in a single yr.[ix] [10] The PS panel was released in the Us on September nine, 1995.[6] Equally part of a worldwide restructuring at the offset of 1997, SCEA and Sony Estimator Entertainment Europe (SCEE) were both re-established as wholly owned subsidiaries of SCEI.[11] [12]

The launch of the 2nd PS console, the PlayStation 2 was released in Japan on March 4, 2000,[13] and the U.S. on October 26, 2000.[14] On July 1, 2002, chairman of SCEI, Shigeo Maruyama, was replaced past Tamotsu Iba every bit chairman. Jack Tretton and Phil Harrison were also promoted to senior vice presidents of SCE.[xv] The PlayStation Portable (PSP) was SCEI'southward first foray into the small handheld console market. Its evolution was kickoff announced during SCE's E3 briefing in 2003, and it was officially unveiled during their E3 conference on May 11, 2004. The system was released in Japan on December 12, 2004, in Northward America on March 24, 2005, and in Europe and Commonwealth of australia on September 1, 2005.

Cosmos of SCE Worldwide Studios, acquisitions, and restructure (2005–2011) [edit]

On September 14, 2005, SCEI formed SCE Worldwide Studios,[xvi] a single internal entity to oversee all wholly endemic development studios inside SCEI. It became responsible for the creative and strategic direction of development and product of all computer entertainment software past all SCEI-owned studios—all software is produced exclusively for the PS family of consoles. Shuhei Yoshida was named every bit president of Worldwide Studios on May 16, 2008,[17] replacing Kazuo Hirai, who was serving acting after Harrison left the company in early on 2008.[18]

On December viii, 2005, video game developer Guerrilla Games, developers of the Killzone series, was acquired past Sony Estimator Entertainment equally part of Worldwide Studios.[19] On January 24, 2006, video game programmer Zipper Interactive, developers of the Socom series, was caused by Sony Figurer Entertainment as office of Worldwide Studios.[20]

In March 2006, Sony announced the online network for its forthcoming PlayStation three (PS3) arrangement at the 2006 PlayStation Business Briefing meeting in Tokyo, Japan,[21] tentatively named "PlayStation Network Platform" and eventually called simply PlayStation Network (PSN). Sony also stated that the service would always be continued,[22] free,[23] and include multiplayer support.[24]

The launch date for the PS3 was announced by Hirai at the pre-E3 conference held at the Sony Pictures Studios in Culver City, California, on May 8, 2006. The PS3 was released in Japan on November 11, 2006, and the U.South. engagement was Nov 17, 2006.[25] The PSN was also launched in Nov 2006.[26]

On November 30, 2006, president of SCEI, Ken Kutaragi, was appointed equally chairman of SCEI, while Hirai, and so president of SCEA, was promoted to president of SCEI.[27] On Apr 26, 2007, Ken Kutaragi resigned from his position as chairman of SCEI and grouping CEO, passing on his duties to the recently appointed president of SCE, Hirai.[28]

On September 20, 2007, video game developers Evolution Studios and Bigbig Studios, creators of the MotorStorm series, were acquired by Sony Estimator Entertainment as part of Worldwide Studios.[29]

On Apr xv, 2009, David Reeves, president and CEO of SCE Europe, announced his forthcoming resignation from his post. He had joined the company in 1995 and was appointed every bit chairman of SCEE in 2003, and and so president in 2005.[30] His role of president and CEO of SCEE would exist taken over past Andrew Business firm, who joined Sony Corporation in 1990.[31] The PSP Become was released on October ane, 2009, for North America and Europe, and on November one, 2009, for Nippon.

On Apr ane, 2010, SCEI was restructured to bring together Sony'south mobile electronics and personal computers divisions. The main Japanese division of SCEI was temporarily renamed "SNE Platform Inc." (SNEP) on April 1, 2010, and was split into two divisions that focused on unlike aspects: "Sony Calculator Entertainment, Inc.", consisting of 1,300 employees who focused on the console business, and the network service business consisting of 60 to 70 employees. The network service business organization of SCEI was absorbed into Sony Corp's Network Products & Service Group (NPSG), which had already been headed by Hirai since April 2009. The original SCEI was then dissolved later on the restructuring.[32] [33] [34]

The Due north American and European branches of SCEI were affected by the restructuring, and remained as SCEA and SCEE. Hirai, by that time SCEI CEO and Sony Corporation EVP, led both departments.[35]

On March 2, 2010, video game programmer Media Molecule, developers of the PlayStation 3 (PS3) game LittleBigPlanet, was acquired by SCEI equally office of Worldwide Studios.[36] On August 23, 2010, the headquarters of the company moved from Minami-Aoyama to the Sony City [ja] (Sony Corporation's headquarters) in Kōnan, Minato, Tokyo.[37] On April twenty, 2011, SCEI was the victim of an assail on its PlayStation Network organization, which also afflicted its online partitioning, Sony Online Entertainment. On August 1, 2011, video game developer Sucker Dial Productions, developers of the Sly Cooper and Infamous series, was too acquired.[38]

Launch of PlayStation Vita and PlayStation 4, expansion into China (2011–2016) [edit]

In January 2012, BigBig Studios was closed and Cambridge Studio—renamed Guerrilla Cambridge—condign a sister studio of Guerrilla Games.[39] [40] In March 2012, Zipper Interactive, developers of the SOCOM series, MAG and Unit thirteen, was closed.[41] On June 25, 2012, Hirai retired equally chairman of Sony Computer Entertainment; however, he remains on the board of directors.[42]

On July two, 2012, Sony Computer Entertainment acquired Gaikai, a cloud-based gaming service.[43] In August 2012, Studio Liverpool, developer of the Wipeout and Formula One serial, was airtight.[44]

A printing release was published on August xx, 2013, announcing the release date of the PlayStation four (PS4) console. On that date, SCEI introduced the CUH-1000A series arrangement, and announced the launch date equally November fifteen, 2013, for North American markets and Nov 29, 2013, for European, Australasian and Central and South American markets.[45]

Following a Jan 2014 announcement by the Chinese government that the country'south 14-year game panel ban would exist lifted, the PS4 was scheduled to be the get-go Sony video game panel to exist officially and legally released in Cathay since the PlayStation ii.[46] [47]

On March half-dozen, 2014, Sony Computer Amusement of America President and CEO, Tretton, announced he was resigning from his position at the end of the month, citing a mutual agreement between himself and SCEA for the cessation of his contract. Tretton had worked at SCEA since 1995 and was a founding member of the company's executive team. He was involved in the launch of all PlayStation platforms in North America, including the original PlayStation, PS2, PSP, PS3, PSN, PS Vita, and PS4. Tretton was replaced past Shawn Layden, who was the vice-president and main operating officer (COO) of Sony Network Entertainment International, constructive April i, 2014.[48] On April 2, 2015, it was announced that Sony Computer Entertainment had acquired the intellectual belongings of the cloud gaming service OnLive, and that its services would cease past the end of the month.[49]

The beta version of Sony's kickoff-always cloud-based goggle box service, PlayStation Vue (PSVue), was launched in the U.S. in November 2014. It was merely offered on an invite-just basis for PS3 and PS4 users, prior to its official launch in early on 2015. Sony signed deals with major networks, including CBS, Discovery, Fox, and Viacom, so that users can view live streaming video, equally well equally catch upward and on-demand content, from more than than 75 channels, such equally Comedy Central and Nickelodeon. Although pricing and release dates for other regions was not publicized, Sony confirmed that PSVue will eventually exist available on iPad, followed by other Sony and non-Sony devices.[50]

As Sony Interactive Entertainment (2016–present) [edit]

On January 26, 2016, Sony appear that constructive April 1, 2016, Sony Reckoner Entertainment and Sony Network Entertainment International would be re-organized and combined into a new company, Sony Interactive Entertainment (SIE). Unlike the onetime SCE, SIE is based in San Mateo, California, and represents the unabridged PlayStation make, regional subsidiaries, and its content operations.[51] On March 24, 2016, Sony announced the institution of ForwardWorks, a new studio dedicated to producing "full-fledged" games based on Sony intellectual properties for mobile platforms such as smartphones.[52] [53]

It was reported in December 2016 past multiple news outlets that Sony was because restructuring its U.S. operations by merging its TV and moving picture business organization with SIE. According to the reports, such a restructuring would have placed Sony Pictures under Sony Interactive's CEO, Andrew House, though House wouldn't have taken over day-to-solar day operations of the film studio.[54] [55] [56] According to one written report, Sony was gear up to make a last decision on the possibility of the merger of the Tv set, flick, and gaming businesses past the end of its fiscal twelvemonth in March of the following year (2017).[54] However, judging by Sony'southward action in 2017, the rumored merger never materialized.

On Jan 8, 2019, Sony announced that the visitor had entered into a definitive agreement for Sony Interactive Amusement to acquire Audiokinetic.[57]

On March twenty, 2019, Sony Interactive Entertainment launched the educational video game platform toio in Japan.[58]

On May 20, 2019, Sony Interactive Entertainment announced that the company had launched PlayStation Productions, a product studio that will mine the company's all-encompassing catalogue of video game titles for film and tv. The new venture is headed by Asad Qizilbash and overseen by Shawn Layden, chairman of Worldwide Studios.[59]

On August nineteen, 2019, Sony Interactive Entertainment announced that the company had entered into definitive agreements to acquire Insomniac Games.[60] The acquisition was completed on Nov 15, 2019, where Sony paid ¥24,895 million (U.s.a.$229 million) in cash.[61] [62]

On November 8, 2019, Gobind Singh Deo, Malaysia's Government minister of Communications and Multimedia, announced that Sony Interactive Amusement would open a new development office in the country every bit in 2020 to provide art and animation as role of Worldwide Studios' efforts to make exclusive games for PlayStation consoles. The studio will exist Sony Interactive Amusement's showtime studio in Southeast Asia.[63]

The PlayStation Studios logo

SIE announced the formation of PlayStation Studios in May 2020 to be formally introduced aslope the PlayStation five subsequently in 2020. PlayStation Studios will serve as an umbrella organization for its first-party game development studios, including Naughty Dog, Insomniac, Santa Monica Studio, Media Molecule and Guerrilla Games, as well as used for branding on games developed by studios brought in by Sony in work-for-rent situations. Sony plans to utilise the "PlayStation Studios" branding on both PlayStation 5 and new PlayStation iv games to assistance with consumer recognition, though the branding was not set up for some of Sony'south mid-2020 releases like The Concluding of Us Part II.[64]

SIE's parent Sony bought a minority stake in Epic Games for $250 million in July 2020, giving the company about a 1.4% stake in Epic. The investment came after Sony helped with Ballsy's evolution of new technologies in its Unreal Engine v, which it was positioning for use in powering games on the upcoming PlayStation 5 to have advantage of its loftier speed internal storage solutions for in-game streaming.[65]

SIE began releasing some of its PlayStation four exclusive titles for Microsoft Windows in 2020, starting with Horizon: Zero Dawn in August 2020, and with Days Gone in May 2021. Layton said in a 2021 interview that he was part of the squad that came up with this concept, where they recognized "nosotros need to go out to where these new customers are, where these new fans could exist. Nosotros need to become to where they are... Because they've decided not to come to my firm, and then I've got to get their house at present. And what's the best manner to get to their house? Why not take one of our top-selling games?"[66] Ryan said in an interview that with some of latter PlayStation titles four that "There's an opportunity to expose those great games to a wider audition" and that Horizon: Zero Dawn 's release on Windows shows there was a strong involvement in farther releases.[67] An investor written report in 2021 stated that a primary factor in SIE'southward recent want to expand into PC gaming under Ryan stems from the motivation to expand the PlayStation make into Mainland china, Russia and India—markets where console-oriented gaming is far less prevalent than in the Westward and Nihon.[68] [69] In June 2021, Sony confirmed that they are defended to PC gaming and value PC gamers, although the PlayStation consoles will still be the "outset" and "all-time" places to play their games.[70] Subsequent Windows releases included 2018'southward God of State of war in January 2022,[71] and Uncharted 4 and Uncharted: The Lost Legacy equally a collection erstwhile in 2022.[72] Video Games Chronicle observed that Sony had established a PlayStation PC label effectually Apr 2021 to handle the publication of its games on Windows.[73]

In March 2021, SIE appear that it and RTS acquired the assets and backdrop of the Evolution Championship Series equally a joint venture.[74]

On April 13, 2021, Epic Games announced that it received an additional $200 million strategic investment from SIE's parent Sony Group Corporation.[75]

On May 3, 2021, Sony Interactive Amusement announced the conquering of a minority stake in Discord, which will be integrated into the PlayStation Network by early 2022.[76]

On June 29, 2021, Sony Interactive Entertainment appear the conquering of Housemarque.[77]

On July one, 2021, Sony Interactive Entertainment announced the acquisition of Nixxes Software.[78] Jim Ryan said later that month that they plan to work with Nixxes to release more than of their PlayStation games to personal computers.[79]

On September viii, 2021, Sony Interactive Entertainment announced the acquisition of Firesprite, a Liverpool-based programmer with over 250 employees. The studio has multiple projects in evolution, with the projects focusing on genres exterior the cadre offerings of PlayStation Studios.[lxxx] On September 29, 2021, Firesprite announced that it had acquired Fabrik Games, bringing the studio's headcount to 265.[81]

On September xxx, 2021, Sony Interactive Entertainment announced that Bluepoint Games had joined PlayStation Studios, with Bluepoint working on original content instead of remaking an older game.[82] [83]

On November 4, 2021, Sony Interactive Entertainment acquired a 5% stake in the publisher Devolver Digital.[84]

On December 10, 2021, Sony Interactive Entertainment appear the acquisition of the Seattle-based studio Valkyrie Amusement.[85]

On Jan 31, 2022, it was announced that Sony Interactive Entertainment will be purchasing Bungie for $three.half dozen billion.[86]

On March 21, 2022, it was announced that Sony Interactive Entertainment would acquire Jade Raymond'south Oasis Studios, making the studio Sony'south first evolution team in Canada.[87]

Corporate affairs [edit]

The president, and CEO of SIE is Jim Ryan, replacing John (Tsuyoshi) Kodera, who stepped down in April 2019. Kodera would leave SIE in 2021.[88] Andrew Business firm served as president and CEO from 2011 until October 2017, after stepping down from the office Business firm served as chairman until the finish of the year. House replaced Kaz Hirai equally president and CEO in 2011, who himself had replaced longtime CEO Ken Kutaragi, also known as the "Father of the PlayStation".[89] Kutaragi retired from his executive position at SIE on June xix, 2007, and holds the title of honorary chairman at the company.[ninety] Equally of November vii, 2019, Hermen Hulst is the Head of Worldwide Studios.[91]

Headquarters [edit]

SIE currently has viii main headquarters effectually the world: the global and regional headquarters for the North America and Latin American (except Republic of cuba and the Caribbean area countries) countries in San Mateo, California (Sony Interactive Entertainment LLC); Minato, Tokyo, Japan (Sony Interactive Entertainment Inc. and Sony Interactive Entertainment Japan Asia) which command operations in Japan and was also formerly the headquarters for (Sony Computer Entertainment); Seoul, Republic of korea (Sony Interactive Entertainment Korea) for the South Korean operations and London, England (Sony Interactive Amusement Europe) which controls operations in Europe (Turkey included), Southward Africa, Eye Due east (except Arab republic of egypt and Turkey), Republic of india, Australia and New Zealand whereas Singapore (Sony Interactive Entertainment Singapore) operates throughout Southeast Asia; Taipei, Taiwan (Sony Interactive Entertainment Taiwan) for the Taiwanese operations and Shanghai, China (Sony Interactive Entertainment Shanghai) controls its operations in the people's republic of china; Hong Kong (Sony Interactive Entertainment Hong Kong) will serve the operations around Hong Kong and Macau, previously served for operations in the (Southeast Asia, Hong Kong, Macau and Taiwan).

SIE also has smaller offices and distribution centers in Los Angeles, California (Hollywood), San Diego, California; Toronto, Ontario; Melbourne, Australia; Seoul, South Korea (Seocho-gu), Singapore; Shanghai, Communist china and Liverpool, England.

Game approval [edit]

SIE evaluates and approves games for its consoles. The process is more than strict than for the Nintendo Seal of Quality, and developers submit game concepts to Sony early in the design process. Each SIE unit of measurement has its own evaluation process; SIEE, for example, approved Baton the Sorcerer for its consumers but SIEA did not. The company sometimes imposes boosted restrictions, such as when it prohibited PS and PS2 games from existence ported to the PSP without 30% of content being new to the Sony panel.[92]

Hardware [edit]

PlayStation [edit]

SCEI produces the PlayStation line of video game hardware that consists of consoles and handhelds. Sony's first broad dwelling house console release, the PlayStation (codenamed "PSX" during development), was initially designed to be a CD-ROM bulldoze addition for Nintendo's Super NES (a.k.a. "Super Famicom" in Nippon) video game console, in response to add-ons for competing platforms such as the TurboGrafx-CD and the Sega CD (sold as the PC Engine CD-ROM² System and Mega CD in Japan respectively). When the prospect of releasing the system as an add-on dissolved, Sony redesigned the machine into a standalone unit.

The PlayStation was released in Nippon on Dec 3, 1994, and later in N America on September nine, 1995.[6] Past the end of the console 12-year production cycle, the PlayStation had sold 102 million units.[93]

PlayStation two [edit]

SCEI's second home console, the PlayStation two (PS2) was released in Japan on March iv, 2000, and later in North America and Europe in October and November 2000, respectively. The PS2 is powered by a proprietary central processing unit, the Emotion Engine, and was the first video game console to have DVD playback functionality and too backwards compatibility with the original PlayStation games included out of the box.

The PS2 consisted of a DVD drive and retailed in the U.S. for US$299.[94] SCEI received heavy criticism after the launch of the PS2 due to the games released as office of the launch, difficulties that information technology presented for video game designers, and users who struggled to port Sega Dreamcast games to the system.[13] However, despite these complaints, the PlayStation 2 received widespread support from third party developers throughout its lifespan on the marketplace.

On Dec 28, 2012, Sony confirmed that it would end product of the PS2 through a gradual process that started in Japan—the continuing popularity of the console in markets like Brazil and Republic of india meant that PS2 products would even so be shipped, while games for the console were released in March 2013. The PS2 stands as the best-selling domicile video game console in history, with a total of 155 one thousand thousand consoles sold.[13] [93]

Writing for the ExtremeTech website at the finish of 2012, James Plafke described the PS2 as revolutionary and proclaimed that the console "turn[ed] the gaming industry on its head":

Bated from being the "kickoff" next-gen console, as well equally providing many, many people with their outset DVD player, the PlayStation two launched in something of a Golden Historic period of the non-PC gaming industry. Gaming tech was becoming extremely sophisticated ... Sony seemingly knew the verbal road toward popularity, turning the console with the to the lowest degree powerful hardware of that generation into a juggernaut of success.[94]

PlayStation Portable [edit]

The PlayStation Portable (PSP) was SCEI'due south first foray into the small handheld panel market place. Its development was starting time appear during SCE's E3 conference in 2003, and it was officially unveiled during their E3 conference on May xi, 2004. The system was released in Japan on Dec 12, 2004, in North America on March 24, 2005, and in Europe and Australia on September 1, 2005. The panel has since seen two major redesigns, with new features including smaller size, more internal retentivity, a improve quality LCD screen and lighter weight.

PlayStation 3 [edit]

The launch date for the PS3 was announced by Hirai at the pre-E3 conference held at Sony Pictures Studios in Los Angeles, California, on May viii, 2006. The PS3 was released in Japan on November 11, 2006, and the U.South. date was November 17, 2006. Technology journalists observed that Sony had followed what Microsoft did with the Xbox 360, and produced the PS3 in two versions: one with a 20GB difficult drive and the other with a 60GB hard drive.[25]

The PS3 utilizes a unique processing architecture, the Cell microprocessor, a proprietary applied science developed past Sony in conjunction with Toshiba and IBM. The graphics processing unit, the RSX 'Reality Synthesizer', was co-developed by Nvidia and Sony. Several variations of the PS3 have been released, each with slight hardware and software differences, and each denoted by the varying size of the included hard disk.

PlayStation Vita [edit]

The PS Vita is the successor to the PlayStation Portable. It was released in Nihon and other parts of Asia on December 17, 2011,[95] and so in Europe, Australia and North America on Feb 22, 2012.[96] [97]

Internally, the Vita features a 4-core ARM Cortex-A9 MPCore processor and a 4-core SGX543MP4+ graphics processing unit, as well every bit LiveArea software as its primary user interface, which succeeds the XrossMediaBar.[98] [99]

On March ane, 2019, Sony has concluded production of the system and concrete cartridge games.[100]

PlayStation iv [edit]

The PS4 was appear every bit the successor to the PS3[101] and was launched in North America on November fifteen, 2013,[102] in Europe on Nov 29, 2013[103] and in Japan on February 23, 2014.[104]

Described by Sony as a "next generation" panel, the PS4 included features such every bit enhanced social capabilities, 2nd-screen options involving devices similar the handheld PlayStation Vita, a membership service and compatibility with the Twitch live streaming platform.[45]

Following a January 2014 announcement past the Chinese regime that the land's 14-yr game console ban would be lifted, the PS4 was scheduled to exist the first Sony video game console to be officially and legally released in Communist china since the PlayStation 2—the ban was enacted in 2000 to protect the mental health of young people.[46] [47] Around seventy game developers, including Ubisoft and Koei, will service Chinese PlayStation users.[105]

The Chinese release dates and price details were announced in early Dec, with Jan 11, 2015, confirmed by SCEI. The makers appear that both the PS4 and Vita consoles will be released in China, and the former'southward parcel volition also consist of a 500GB and 1TB hard drive and controller.[106]

The 20th anniversary of the original PS panel was celebrated on December half-dozen, 2014, with the release of a limited-edition, ceremony-edition PlayStation 4 with an aesthetic design that recalled the original 1994 PlayStation.[six]

PlayStation 5 [edit]

The PS5 was announced to succeed the PS4 in 2019, and released in Australia, Nihon, New Zealand, North America, and South Korea on Nov 12, 2020, with a further worldwide release on November 19, 2020.[107]

Software development studios [edit]

Showtime-party (PlayStation Studios)
Asia
  • Squad Asobi – The Playroom series – Astro Bot Rescue MissionAstro'due south Playroom
  • Polyphony Digital – Gran Turismo series – Motor Toon One thousand Prix serial – Tourist BaysOmega Boost
N America
  • Insomniac Games – Spyro the Dragon series – Ratchet & Clank series – Resistance serial – Marvel's Spider-Human being series, Marvel'due south Wolverine
  • Naughty Dog – Crash Bandicoot series – Jak and Daxter series – Uncharted serial – The Concluding of Us serial
  • Bend Studio – Syphon Filter serial – Resistance: RetributionUncharted: Golden AbyssUncharted: Fight for FortuneDays Gone
  • San Diego Studio – MLB: The Show serial – NBA series – ModNation Racers series – Sports Champions series – The Marking of KriHurtingHigh Velocity BowlingPinball HeroesMedieval Moves: Deadmund'due south QuestLittleBigPlanet Karting
  • Santa Monica Studio – God of War series – Twisted Metal series – PixelJunk series – Fatty Princess series – KineticaDownhill DominationWar of the MonstersThe ConNeopets: The Darkest FaerieBoom FactorFlowCalling All Cars!WarhawkEveryday ShooterLinger in ShadowsBlossom.detunedCarnival IslandEscape ProgramJourneyDaturaStarhawkSorceryAudio Shapes, The Unfinished SwanPlayStation All-Stars: Battle RoyaleHohokumFat Princess: Piece of Block [108]The Society: 1886Everybody's Gone to the RaptureJump
  • Sucker Punch Productions – Sly Cooper series – Infamous series – Ghost of Tsushima
  • Pixelopus – EntwinedConcrete Genie
  • Bluepoint Games – Uncharted: The Nathan Drake CollectionShadow of the Colossus RemakeDemon's Souls Remake
  • Valkyrie Entertainment – Guns Upward!
  • Bungie - Destiny series
  • Haven Studios
Europe
  • Guerrilla Games – Killzone serial – Horizon serial
  • London Studio – SingStar series – DanceStar Party serial – EyeToy serial, EyePet series – Wonderbook series – The Getaway series – This is Football game series – Globe Tour Soccer series – Passport To... series – PlayStation HomeNBA ShootOut '97Porsche ChallengeRapid RacerSpice WorldTeam BuddiesHardware: Online LoonshitFired UpGangs of LondonAqua VitaOperation Creature CharacteristicThe Trials of TopoqMesmerize DistortTori-EmakiMesmerize TraceBeatsRA. One: The GameDON 2: The Game
  • Media Molecule – LittleBigPlanet series – TearawayTearaway UnfoldedDreams
  • Housemarque – Stardust series – Dead NationResogunNex Machina - Returnal
  • Firesprite – The Persistence
    • Fabrik Games – Filthy LucreThe Lost Bear
Game evolution support
  • XDev[109] [110] [111] XDev collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the globe – LittleBigPlanet series – Fizz! series – Invizimals series – MotorStorm series – Killzone series – Pursuit Force series – Start the Party! serial – Super Stardust series – Hustle Kings serial – Super Rub 'a' DubHeavenly SwordRag Doll Kung Fu: Fists of PlasticCrash CommandoHeavy RainTumbleThe Fight: Lights OutDead NationMove FitnessReality FightersTable Top TanksPulzARTable Ice HockeySmart As...When Vikings Attack!Table Mini GolfAcross: Two SoulsWonderbook: Walking with DinosaursTearawayResogunDead Nation: Apocalypse EditionLemmings AffectPlayStation Vita PetsMurasaki InfantRun Sackboy! Run! [112]The Hungry Horde [113]BigFest [114]Until DawnTearaway UnfoldedRimeBreachWild [115]Shadow of the Beast
  • San Mateo Studio – Syphon Filter series – Jak and Daxter serial – Socom series – Sly Cooper series – Ratchet & Clank series – Resistance series – Uncharted series – Infamous series – Jet Li: Ascent to HonorCounterSpyHelldivers
  • Nixxes Software – Dutch studio which focuses on porting games to other platforms while likewise supporting development of games for a variety of platforms
  • Malaysia Studio
Closed
First-party studios
  • Japan Studio – Ape Escape series – LocoRoco series – Fable of Legaia serial – The Eye of Judgment series – Everybody's Golf series – Patapon series – White Knight Chronicles serial – The Legend of DragoonTalkmanRogue GalaxyMainichi IsshoPiyotamaThe Concluding GuyDemon's SoulsTrash PanicNumblastKung Fu RiderCrush SketcherBleach: Soul ResurrecciónPuppeteerKnackDestiny of SpiritsBloodborneThe Tomorrow ChildrenSiren serial – Gravity Rush series - PaRappa the Rapper series – Arc the Lad serial – Wild Arms serial – Beyond the BeyondAlundra series – Boku no Natsuyasumi series – SkyGunnerOkage:Shadow RexTsugunai: AtonementDual HeartsNighttime Cloud serial – Genji: Dawn of the Samurai series – Dominion of RoseJeanne d'ArcLocoRoco serial – Tokyo JungleSoul SacrificeRainLiberty WarsOreshika: Tainted BloodlinesDéracinéGhost in the TrounceGhost in the Beat: Stand Alone Complex (both the 2004 game and the 2005 game)
  • 989 Studios – NFL GameDay series – Major League Baseball series – NBA ShootOut series – NCAA GameBreaker serial – Twisted Metal ThreeTwisted Metal fourCool Boarders 3Cool Boarders ivJet Moto 3Rally Cantankerous 2ESPN Extreme Games/1Xtreme2Xtreme3Xtreme
  • BigBig Studios – Pursuit Strength series – MotorStorm: Arctic EdgeTrivial Deviants
  • Evolution Studios – Earth Rally Championship series – MotorStorm series – Driveclub
  • Guerrilla Cambridge – MediEvil series – C-12: Final ResistanceCentralGhosthunter24: The GameLittleBigPlanet PSPTV SuperstarsKillzone: Mercenary – collaborated in the development of the Killzone series – Wipeout series – EyeToy series – Heavenly SwordPlayStation AbodePlayTV
  • Incognito Entertainment – Twisted Metallic series – WarhawkWar of the MonstersDownhill DominationCalling All Cars!
  • Manchester Studio – New studio in North Due west England focused on creating VR games for PlayStation VR
  • Studio Liverpool – Wipeout serial – Formula Ane series
  • Zipper Interactive – Socom series – MagUnit 13

See too [edit]

  • Listing of Sony Interactive Entertainment video games

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External links [edit]

  • Official website

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Source: https://en.wikipedia.org/wiki/Sony_Interactive_Entertainment

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